Street Samurai
HD:D10, primary:Str, Dex.
Save:Dex,Wis.
Armor proficiency: Light, Med, Hvy armor.
Weapon Proficiency: Pistols, SMGs, Rifles, Hvy support.
Tools: Gunsmith.
Skills: choose any three.
Start with 4 contacts.
Face
HD: D6, primary: Cha, Wis.
Save: Cha, Int.
Armor proficiency: Light armor.
Weapon Proficiency: Pistol, Rifle.
Tools: Disguise, forgery.
Skills: choose 6.
Start with 6 contacts.
Techi (Hacker)
HD: D6, primary: Int.
Save: Int.
Armor proficiency: Light armor.
Weapon Proficiency: Pistol.
Tools: CyberDeck.
Skills: Choose 6.
Start with 4 contacts.
HD: D6, primary: Int.
Save: Int.
Armor proficiency: Light armor.
Weapon Proficiency: Pistol.
Tools: CyberDeck.
Skills: Choose 6.
Start with 4 contacts.
All firearms have a crit range of 19-20.
Basic pistol 1d8 piercing, 100/800 double tap
SMG 1d8 piercing 100/600 double tap, spray
Rifle 1d10 piercing 400/1000 2-handed
Assault Rifle 1d10 piercing 400/800 double tap, spray, 2handed
Shotgun 1d12/1d6 piercing 30/200, 2handed
HMG 1d10 piercing spray, spray2, heavy, 2handed.
Double tap: take two attacks against the same target, do not add dex bonus to either shot just proficiency is it applies.
Spray: releasing a burst of rounds at a target. every possible target within 5' of the initial target must make a Dex save or take weapon damage. initial target of the attack takes an additional 1d10 on a failed save.
Spray2: Attacker picks a spot to attack, all targets within a 10' must make a Dex save or take x2 weapon damage, normal weapon damage on a successful save. Any roll 5 greater than the save DC take no damage.
DC of a firearm attack is 10+proficiency(if applies)+Dex adj of attacker.
Light Armor: as Studded leather.
Medium Armor: as Breastplate.
Heavy Armor: as Splint.
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