Tuesday, April 10, 2012

Combat Damage Options in Mini Six (D6 system)

A while back I posted on the Idea of separating lethal and stun damage in Mini Six (Or any D6 system). Which can be found here. Today another option hit me. There is two ways of handling damage in combat in D6. One is body points (basically hit points) and the other is wound track (a damage track system).

My idea is using both systems instead of choosing one system over the other. For most attacks that would normally only go to the first damage track level, these attacks would instead be taken off your body points. Once a characters body points are gone all attacks go to the wound track as usual.  Any attack powerful enough to go to the second wound track at level two or higher bypass body points and go to wound track as normal.

This option keeps minor wounds from kicking off the death spiral of a damage track. But gets rid of the hit point feel that may complain about. That characters are just fine till they loose that last hit point.

Sunday, April 8, 2012

Cyberpunk using Palladium rpgs (Rifts and Heroes Unlimited)

I was reading through the Rifts bionics source book. The section on city rat O.O.C.s got me thinking about more gaming in an urban sprawl. Using the city rat O.O.C.s and a few from Rifts, like man hunter could make for some great cyberpunk gaming. Great for very street level games. With O.O.C.s like the juicers and Borgs as higher power level game play.

I think using the O.O.C.s from rifts and cybernetics and bionics from Heroes Unlimited Could make a very sweet baseline S.D.C. based rules. Heroes Unlimited could also be tapped for magic or psionics (for some shadowrun) If you wanted as well.

I personally would not use Maga-Damage for small arms. I would only use Maga-Damage for vehicle or large scale weapons. If at all.