Tuesday, January 30, 2018
Capt. Adrian (Hawk) Martel, Cortex Prime
Sunday, January 14, 2018
Cortex Prime impressions of the SRD pt3
Another area of the SRD I find interesting is the options for Life points (hit points), and stress. Again Classic cortex has been included in the mix giving the option of hit points if a stress track just isn't your thing.
Once again I don't see why I should have to pick one. I could see playing with both. Life points for combat using cortex classic weapon damage codes or reading the effect die. While at the same time using effect die and stress for social and mental conflict.
I could see stress tracks being good for all kinds of tasks actually. Everything from picking a lock to fast talking a guard could be assigned a die code that is the amount of stress needed to complete a task. Each go at it adds stress towards completing the task.
Life points could be used the same way really, assign a difficulty total to tasks (between 8 and 24 for example). Subtract the number on the effect die (or effect die type if you perfer) from the Total. When the task points reach 0 you complete the task.
These options make weapons and health as abstract or as close to hard numbers as fits the setting or the groups taste. Again I find this level of customization really refreshing and fun.
Cortex Prime impressions of the SRD pt2
I'm reading heavenly into all the options in the Cortex SRD. My impressions part 1 is here. One of the things that jumps out at me is the ability to mix and match options. Prime looks to be very modular game allows for cherry picking of mechanics.
For example something I think would be great for lower level heroic games, like street level supers is mix heroic dice with doom pool. Allow the players to bank dice specifically to do things better (add to the total of rolls). While the GM gets dice to make the bad guys a bigger threat, both without specifically raising the power level of the game. More or less normal people (although possibly highly skilled) pulling off heroic feats when they need them.
Characters turning a great success in one area into greater success in another, which I love. It feels to me like story momentum.
I came up with a variant as well, allow player to bank spoilers as hero dice, each banked spoiler becomes a banked d6 hero dice. GMs can set a limit to the number of hero dice that can be banked from a single roll if they fear the players would gain hero dice too fast.
I like the idea that it doesn't cost plot points when banking hero dice, it gives the player a way to take advantage of spoilers even when they are out of plot points. Then gives them (another) motivation to play their flaws and negative distinctions to come up with plot points to use the hero dice.
Friday, January 12, 2018
Cortex Prime impressions of the SRD pt1
Reading through the most up-to-date SRD (01-01-18) for Cortex Prime I'm really impressed. +Cam Banks has done an amazing job creating a core tool box that can accommodate a lot of styles of play.
I was someone who played the original sovereign stone and loved classic cortex. When Heroic came out in Marvel I didn't get it. I didn't get the abstract nature. It took me a while to 'get' the system. Once I did I really liked it. Some incarnations of Plus took me a while to warm up to.
This tool box approach allows for a mix and match of different options from all the past application of Cortex, as well as some new levers to push and pull to get new effects and styles of play. I love the idea that the system can bend and stretch to be what best facilitates the fiction and action. I'm really looking forward to the finished product.
Saturday, January 6, 2018
Specialist Cason (Kano) Kowalski, Cortex Prime
Social D10
Mental D10
"You don't have high enough clearance for that information".
Cut like a surgeon, move like a shadow.
"Dont tell me the odds"
D4(+1pp) or D8
Athletics D10
Dodge D8
Pilot D8
Fighting D10
Notice D8
Bluff D8
Command D6
Cool D12
Knowledge D10
* SFX like a surgeon, keep a second effects die.
* SFX pinpoint, keep an extra resolution die for this attack.
* SFX can opener, step up two resolution die when attacking scenery.
* Flaw The vibro blades power cell runs out, 1 turn to reload. 1pp
* Flaw lost in a scuffle, Vibro blade is dropped, can only be used after a failed attack. 1pp must be recovered.
* SFX pull up data, pull up standard and classified data on a person when making a knowledge roll. Keep 1 additional resolution die.
* SFX I know a guy, gain a contact in the local area. For a second pp they owe you one.
* SFX Remember that time in Cairo?, add a second effect die when making a bluff roll.
* Flaw asset burned, you have not contacts in this area, cannot use I know a guy until you change locations. 1pp
* Flaw Cover blown, step back on all bluff rolls until you change locations. 1pp
* Flaw my enemies enemy, when you use I know a guy, his enemies in the area become your enemies. 1pp
* SFX Stealth mode, step up Athletics die when using armor with Athletics to sneak.
* SFX phasing Camo, forgo movement and add a second effect die to any hide action.
* Flaw the armor takes damage gain 1pp to step back armor die until repaired. (Can be reduced more than once).
Friday, January 5, 2018
Specialist Samantha (eyes) longmire, Cortex Prime
Social D8
Mental D10
Olympics level marksman right out of school.
"I don't do it for the money".
"The service didn't make me a crack shot, it just made me better at choosing my targets".
D4(+1pp) or D8
Athletics D8
Dodge D8
Pilot D4
Fighting D6
Notice D12
Bluff D6
Command D6
Cool D6
Knowledge D6
* SFX Reach out and touch someone, keep 2 effect die instead of one, choose a disability (called shot, story element) to the target.
* SFX adjust my scope, step up the Aim die on its next use (+1 forward to next roll).
* Rifle jams, this power can't be used til the gun is cleared, spend one action to clear. 1pp
* SFX collect and upload data, creates a D6 ongoing asset on a target. Acessable to entire team.
* SFX get eyes on it, step up all notice rolls of the unit. Last until Longmires next turn.
* Flaw Target obstructed, Longmire can't use sniper rifle or Relay Intel until next turn. 2pp: one pp for her, one for another effected team member.
* SFX Request support. #
* SFX Request supply drop, all out of ammo or until repair flaws are refreshed. #
* SFX Request hop or extraction. #
* Flaw Communication relays are down. Communication array can't be used til repaired.
Thursday, January 4, 2018
Sgt. Sonny (shin) Shinwell, Cortex Prime
Power 10 for 5E D&D.
As I play more and more fantasy role-playing games, especially D20 variants, I find that some of my favorites are the ones that boil the ent...
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I've had some time to think about some of the workings of ICRPG. Being a tinkerer at heart I can't help but want to come up with mat...
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As I play more and more fantasy role-playing games, especially D20 variants, I find that some of my favorites are the ones that boil the ent...
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The character is trained in quickly calculating shooting angles and committing rigorous gun kata to muscle memory. The character is an expe...