Tuesday, August 16, 2016
Monday, June 13, 2016
I know everyone has a different idea about how a vampire should be stated up. This is my take on a vampire by way of descriptor.
Unnatural grace: +2 Speed pool.
Unnatural strength: +2 Might pool
Skill: Trained in all speed defense.
Skill: Trained in all aspects of influence and persuasion in social situations.
Skill: Trained in all might defense.
Inability: Vampires have an adversion to direct sunlight. While in sunlight vampires have no edge when spending for extra effort.
Initial link to the starting adventure:
1. You are in love/infatuated with a member of the party. (do they know?)
2. There is a connection to your past, some aspect of the adventure is part of your own history (was it before or after your change?)
3. You have seen coming events in your sleep. You are connected to some aspect that even you might not understand.
Tuesday, April 12, 2016
DB: 0 Luck: 60%, MP: 10, Hp: 11, San: 50, Credit: 60%
Charm 70% , Fast talk 50%, fighting 50%, firearm rifle 50%, history 40%, drive auto 40% survival 40%.
Pilot 21%, stealth 40%, Listen 40%, firearm pistols 40%,
Charlie has a few old military buddies still in the know he can call on when needed.
Charlie has a brother who he doesn't talk to much, talked about even less. Charlie's brother is Sam Potts district attorney.
For Charlie his bar is his life. Nothing is more enjoyable to Charlie than just being a simple barkeep. Whether its serving a drink, polishing the stainless, moping the floor. It's all therapy to Charlie.
When stressed Charlie likes to field strip and clean his Rifles.