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Showing posts with label Middle lands. Show all posts
Showing posts with label Middle lands. Show all posts

Monday, September 29, 2014

Dwarven armor (mastercraft-magic) 5E

Among the demihuman races of the middle lands there are craftsmen of renown. As they work they can't help but imbue some of their own magical nature into every hammer blow.

Dwarven masterwork items are imbued with the resilience of the Dwarves themselves.

Dwarven armor is only forged in medium and heavy. Dwarven armor is a bit less rare as Elven, but prized just as much. Dwarven armor is found can cost x3-x5 that of standard armor of the same type.

Wearing Dwarven forged armor gives the wearer a +1 to all con saving throws. After wearing the armor for more that a month the wearer gains a one time bonus of 2 hit points.

Sunday, September 28, 2014

Elven Armor (mastercraft-magic) 5E

I really want a range of armor and items for my campaign world that are Masterworked with just a touch of magic. Nothing so common as to litter the world with the dreaded +1 long sword factory. Not so great that it could be so powerful as a +1 to any aspect of combat.

Among the demihuman races of the middle lands there are craftsmen of renown. As they work they can't help but imbue some of their own magical nature into every hammer blow.

True Elven armor is mastercraft armor. All elven armor is imbued with some measure of magic. But even a spark of magic is still magic. All Elven armor is rare to find for sale as it is not so common to be found in markets. If it was to be found for sale it would easily cost 4-6x the normal cost of armor of the same type.


Light Elven Armor (leather & Studded leather armor only) weights 1/2 that of other light armors. +1 to all Dexterity based saves while wearing it.


Medium Elven Armor (Chain, Scale, Breast plate only) Weights 1/2 that of other medium armors. Dex modifier (max 3).


Heavy Elven Armor (Ring, Chain, Splint only) Weights 1/2 that of other heavy armors. Strength requirement two lower to wear.

Saturday, September 27, 2014

The Sword of winter


This 2-hand great sword was was forged for the king of the east. Specially forged as a giant slayer (+2). It was plunged into the heart of Araud the Frost giant king, taking his last breath. After which it gained a strange aura of cold, always coated in a thin layer of ice. At any time the sword is drawn in temperature above freezing steam looks as if its rolling off the blade. damage done by the blade is considered cold for purposes of vulnerabilities and resistances.


Mace of the wraith born.


 It is said that this mace was brought to the middle lands by Orun the Ice blood, from beyond the western sea in his raids on the middle lands. It was said that he could instill fear in all with in sight of him on the field of battle, that Orun captured a tomb wraith and bound it to the mace so that he could use its power and take on its shape.

+2 Mace of Terror: On command (Once per day) this mace makes the users take on the appearance of (Illusion) dark horror. All living creatures with in 30' must make a Wis save or be panicked (as fear spell).

Ring of Angelic Might (Minor Artifact)



The ring of Angelic might was forged for the Brother Captain Macus of the brotherhood of the shield and thorn. To call upon the ring the wearer must be either a Paladin or a Cleric, and be of good alignment.

Once per week the ring can be called upon to grant the user Angelic might.

When called wings (6' max span) grow from the users back and stay until dismissed, but never longer than an hour, Granting flight (speed 40). For the duration add +2 (might) to the damage of all melee attacks, treat this bonus as an additional strength bonus.


Sword of Truedeath



This sword was forged for the great hero Azreul. It is said that he summoned and killed an aspect of death himself, Taking its scythe and having it forged into this blade. It is said Azreul Slew over 1000 undead on his way to the lair of the lich who corrupted and ravaged his land. The long blade of the sword has a faint trace of smoke that rises from the blade as its swung.

The sword of truedeath is a +2 undead bane sword. (+1 to all other targets). In the presence of a lich it becomes a +4 undead bane sword.

Power 10 for 5E D&D.

As I play more and more fantasy role-playing games, especially D20 variants, I find that some of my favorites are the ones that boil the ent...