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Tuesday, October 11, 2016

Grammaton training (Savage worlds)

The character is trained in quickly calculating shooting angles and committing rigorous gun kata to muscle memory. The character is an expert in snap shooting multiple targets. Only the most Agile and strong willed can master it's techniques.

Training is very focused on two core weapons. Medium pistols and combat blades, specifically the katana.


Grammaton training
Requirements: Novice, Agility d8, Spirit d8.
When using a medium pistol or small to medium blade you can ignore the first attack when calculating multi-action penalties. The character can make up to 2 attacks with the same weapon.

Advanced Grammaton training
Requirements: Veteran, Agility d8, Spirit d10.
When using a medium pistol or small to medium blade you can ignore the first two attacks when calculating multi-action penalties. The character can make up to 3 attacks with the same weapon.

Expert Grammaton training
Requirements: Heroic, Agility d10, Spirit d10.
When using a medium pistol or small to medium blade you can ignore the first two attacks when calculating multi-action penalties. The character can make any number of attacks with the same weapon.

Monday, October 10, 2016

Spell drain for Shadowrun Anarchy

One thing about magic, it's dangerous. Not just for those targeted with it, but also those who wield it. Especially when magic is pushed to the limit of its casters power.

I want to add that level of danger back into anarchy from its roots in the core rules.

When casting a spell players may roll up to three push dice. The push dice should either be rolled separately or a different color than the other dice.

Each 5 or 6 adds an additional success. Each 1 rolled on a push dice does one point of stun damage to the caster. If the spell casting roll fails then the damage is physical rather than stun.

Power 10 for 5E D&D.

As I play more and more fantasy role-playing games, especially D20 variants, I find that some of my favorites are the ones that boil the ent...