Wednesday, March 14, 2012

Palladium style armor in Castles and Crusades.

I had the idea of using armor like Palladium system in castles and crusades.

In palladium armor has an armor rating (AR) value that has to be rolled over to bypass the armor. Any roll 5 or greater is a hit on a D20. if the roll is between 5 and the AR value any damage done comes off the armor. Any roll over the AR value goes to the Characters hit points (well SDC then HP in Palladium). Dex bonuses do not add to AR in any way. instead these bonuses go to the players ability to dodge and parry incoming attacks.

I really like how this works. But on further thought I really don't want to keep track of another set of hit point (armor HP). 

So what about mixing this with damage reduction. Damage reduction (DR) is subtracted from any incoming damage. So if armor had a DR of 2 and a damage roll of 4 is rolled the damage taken would be 2.

For example:
A leather jacket might look like AR 8, DR 2.
While a leather duster could look like AR 14, DR 2.
Both give the same protection. Its just easier to hit an unprotected area on the target with a jacket.


So if an attack roll was made against a character in the leather jacket a roll of 1-4 is a miss. a roll of 5-8 hits the armor and the DR is applied to the damage roll. A roll over 8 will hit the character in an unarmored area and do full damage.


The same attack against a character in the duster with a roll from 1-4 is a miss. A roll of 5-14 hits the armored area. So DR of 2 is subtracted from the damage roll. On a roll of 15+ the character takes full damage.


The exact Armor rating and DR of each type of armor needs to be worked out. But this is a start. Still a work in progress.

Reaper Bones!!! New poly mini line from reaper.

Yes Reaper is coming out with a poly line. And unlike some other companies, they are cheaper than the metal ones. The tag line on them is "The prices of yesterday. The quality of today!". 
This is great for GMs like me who get to come up with all those monster minis. read more here at reapers site.
 
Dark Heaven Bones
  • 25mm Heroic Scale Fantasy Miniatures
  • Integral Bases
  • Unpainted polymer models
  • Durable and ready to paint right out of the package
Twenty years ago, you could go into a gaming store with a couple of bills and come out with a handful of minis. Not so much today. But today's quality is far superior to those figures of the past. Reaper's Bones meet that sweet spot where low price intersects with incredible detail. All the fiddly bits you love to paint are there at prices that will astound you.

Monday, March 12, 2012

A palladium channel on Youtube!!!!


This is great. I love the resurgence in interest in palladium books! Bring it on.

Sunday, March 11, 2012

Palladium RPGs. D20 skill system.


Here again with another Optional rule for Palladium Games. While I have no problem with the percentile skill system in palladium. I know some that don't like it. And this option is just too simple to not throw it out.

The simplest conversion I have come up with it is converting it to a d20 roll under system. Since every digit on a d20 is a 5% chance in a roll under system its pretty easy to do the math.

Divide your skill by 5 and you have your new skill level. A skill roll is made on a D20 by rolling under the new skill level.

Marvel Heroic Roleplaying

As a long time marvel fan I have been pretty exited at the announcement of this game. About a week ago now I downloaded it and have been reading over it nonstop since. While the system really sounds fun. I got this sinking feeling in the pit of my stomach.

I think the use of the Cortex+ system looks very interesting. I will admit I am more of a fan of cortex basic than Cortex+. Although I really did like how Cortex+ was used in leverage. In a game where every one is human but has distinct traits Cortex+ is great.

After a very through read and some time for it all to settle I really don't like the design direction for a supers game. The system is more concerned with storytelling than powers or abilities of the supers. If I play the strong guy, I want him strong. Its also not really made for creating your own character. Rather its set up to play characters already in the marvel universe. While I can see the fun in this. Its rarely how I run supers. Again not what I personally like in a supers game.

So over all I like the system. I think it could be fun for a lot of action packed games. I just don't think its a supers game I would run. No set stats, powers take a back seat to story, no custom character creation, Just not my cup of tea for a supers.