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Friday, July 24, 2015

Dark blades of the assassin kings (Cypher system)

Six blades forged. One for each of the six assassin kings. Passed from one king to the next. One destroyed And one captured. The remaining four kings fled taking these blades with them into the shadows, and off the pages of history.

Dark blades use the profile of an average dagger. when gaining a damage bonus for higher rolls (17-20) add an extra +1 to the total damage.

While attacking with a dark blade gain the move/esoterie/trick: Mark target (2 Intellect) target becomes the assassin blades prey. The blade becomes an asset to all attack rolls against the prey til they are dead or a new target is marked.

Thursday, July 23, 2015

Dark blades of the assassin kings (AGE system)

Six blades forged. One for each of the six assassin kings. Passed from one king to the next. One destroyed And one captured. The remaining four kings fled taking these blades with them into the shadows, and off the pages of history.

Dark blades use the profile of an average dagger. when gaining stunt points always add one to the stunt die. 

While attacking with a dark blade gain the stunt: 2 mark target, target becomes the assassin blades prey. +2 to all attack rolls against the prey til they are dead or a new target is marked.

Tuesday, July 21, 2015

Winter's reach (AGE system)

For all purposes Winter's reach is a normal short bow. Forged for Silvan elven king of the north. Silvan silverleaf, charged with defending the north from the barbarian hordes.

The wielder of winter's reach gains access to a new stunt when using winter's reach to attack.

2  The chill of winter's reach: The target hit with this stunt becomes slowed by the chill. Half the targets movement rate instantly and ends after the targets next turn.

Monday, July 20, 2015

In translation, The Strange character options

I finally had a chance to really dig into this book. I've got to say, I think it's pretty amazing.

After a nice little introduction by Bruce Cordell the book starts right off with new abilities for the three character types.

Pages 4-14 are full of new moves for Vectors, revisions for Parodoxes, and Twists for spinners. Looking over them I think all look useful, none of it looks like filler or redundant material. Reading over the abilities I think my players are going to want them added right away.

Pages 15-25 are new descriptors. I find all the descriptors interesting, even Slacker sounds like it would be fun to play.

Pages 26-90 are all new Foci. As well as adding info about Supers recursions, mastering wuxia, and tiers above level 6. I sat grinning ear to ear reading through these foci. These go a long way to completing and complementing the core book.

The last few pages are portraits and index this the very last page being advertising for other The Strange products.

Overall I think In translation is well worth its $24.99 sticker price. Especially for me since I've been using the core book to run all kinds of other settings.

Power 10 for 5E D&D.

As I play more and more fantasy role-playing games, especially D20 variants, I find that some of my favorites are the ones that boil the ent...