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Friday, January 12, 2018

Cortex Prime impressions of the SRD pt1

Reading through the most up-to-date SRD (01-01-18) for Cortex Prime I'm really impressed. +Cam Banks​ has done an amazing job creating a core tool box that can accommodate a lot of styles of play.

I was someone who played the original sovereign stone and loved classic cortex. When Heroic came out in Marvel I didn't get it. I didn't get the abstract nature. It took me a while to 'get' the system. Once I did I really liked it. Some incarnations of Plus took me a while to warm up to.

This tool box approach allows for a mix and match of different options from all the past application of Cortex, as well as some new levers to push and pull to get new effects and styles of play. I love the idea that the system can bend and stretch to be what best facilitates the fiction and action. I'm really looking forward to the finished product.

Thursday, January 11, 2018

The Reaping blade


The Reaping blades are relics of the past. Legends tell of 13 Clerics, members of a long forgotten cult who traveled the lands along the border of the gloomwoods, long before the litch Lord's push into the middle lands. Known for their ability to root out corruption and undead, laying undead to final rest.

Legends tell of day they banded together and road against the litch lords....never to be seen again.

A few of the blades have resurfaced over the years, but always seem to fade again into legend.

A reaping blade has all the attributes of a normal sword. With the exception of being priceless and Exotic.
When within 100' of an undead being or a corrupted soul the blade vibrates softly, often only noticeable to the carrier of reaping blade.

The reaping blades are seen as mysterious artifacts, weilders often theorize why the blade chooses when to erupt, but the reaping blades do not give up their mysteries.

Special : Any attack against undead adds a bonus of +2 stunt points then stunt points are generated.
Special: spending 2 stunt points and the Reaping blade erupts into flames. The flames do not harm living flesh. Undead take an extra +1d6 damage from attacks for the rest of a conflict or until extinguished by the wielder.

Power 10 for 5E D&D.

As I play more and more fantasy role-playing games, especially D20 variants, I find that some of my favorites are the ones that boil the ent...