Another optional Rule I am really thinking about using is spell points.
I have never been fond of "cast and forget" magic. I kind of understand it coming from war gaming roots. But beyond that I don't get it. If you like it that is cool. I just don't care for it, never have.
Im thinking about using each level as spell as a set number of spell points. So if a character can caste 3 level one spells than he can caste any 3 level one spells he knows in a day. This is true for every level of spell. All but level 0. Level 0 spells are unlimited. The number on the spell chart is the number of level 0 spells a character knows.
I really like the Background optional rules by Jason Vey. I'm really thinking about giving it a roll too.
I'm seriously thinking about maxing out level at 12. With the way C&C is laid out level 12 seems just fine for max. I don't see any reason for progression on.
Hit Die start at max at first level. This was one of my first house rules back playing AD&D.
On a roll of 1 the character fumbles the attack and looses the rest of their turn.
A roll of 20 is an auto hit no matter what roll was needed. On an attack roll weapons do max damage.
I will be using the Background optional rules by Jason Vey. Players will get one roll on the chart and then find a way to explain the background.
Subscribe to:
Post Comments (Atom)
Power 10 for 5E D&D.
As I play more and more fantasy role-playing games, especially D20 variants, I find that some of my favorites are the ones that boil the ent...
-
As I play more and more fantasy role-playing games, especially D20 variants, I find that some of my favorites are the ones that boil the ent...
-
I've had some time to think about some of the workings of ICRPG. Being a tinkerer at heart I can't help but want to come up with mat...
-
I'm toying with the idea of a setting for Index card RPG. Inspired buy my favorite Cyberpunk settings including Shadowrun. A mix of fant...
Hi, I was also following your Unisystem Blog. It seems that it is no longer active. Could please repost your ideas about using 2d6 instead of 1d10. I wanted to try that option at our next gaming session
ReplyDeleteThanks!
Yeah I deleted it. I figured it was better to neglect one blog at a time. Ill repost it here soon.
ReplyDeleteAn alternative would be to let 1st & 2nd level spells be "per encounter". Its worked well for me.
ReplyDelete@sunsword- I really like that Idea. Might give it a try.
ReplyDelete