Another optional Rule I am really thinking about using is spell points.
I have never been fond of "cast and forget" magic. I kind of understand it coming from war gaming roots. But beyond that I don't get it. If you like it that is cool. I just don't care for it, never have.
Im thinking about using each level as spell as a set number of spell points. So if a character can caste 3 level one spells than he can caste any 3 level one spells he knows in a day. This is true for every level of spell. All but level 0. Level 0 spells are unlimited. The number on the spell chart is the number of level 0 spells a character knows.
I really like the Background optional rules by Jason Vey. I'm really thinking about giving it a roll too.
I'm seriously thinking about maxing out level at 12. With the way C&C is laid out level 12 seems just fine for max. I don't see any reason for progression on.
Hit Die start at max at first level. This was one of my first house rules back playing AD&D.
On a roll of 1 the character fumbles the attack and looses the rest of their turn.
A roll of 20 is an auto hit no matter what roll was needed. On an attack roll weapons do max damage.
I will be using the Background optional rules by Jason Vey. Players will get one roll on the chart and then find a way to explain the background.
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