Another area of the SRD I find interesting is the options for Life points (hit points), and stress. Again Classic cortex has been included in the mix giving the option of hit points if a stress track just isn't your thing.
Once again I don't see why I should have to pick one. I could see playing with both. Life points for combat using cortex classic weapon damage codes or reading the effect die. While at the same time using effect die and stress for social and mental conflict.
I could see stress tracks being good for all kinds of tasks actually. Everything from picking a lock to fast talking a guard could be assigned a die code that is the amount of stress needed to complete a task. Each go at it adds stress towards completing the task.
Life points could be used the same way really, assign a difficulty total to tasks (between 8 and 24 for example). Subtract the number on the effect die (or effect die type if you perfer) from the Total. When the task points reach 0 you complete the task.
These options make weapons and health as abstract or as close to hard numbers as fits the setting or the groups taste. Again I find this level of customization really refreshing and fun.