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Wednesday, April 18, 2012

Skill Systems for Castle and Crusades.

I have been putting a lot of thought into a skill system for C&C. Not for every setting, just for games that I want a little more detail in. While an easy solution would be just to give skill points. Allowing players to assign to skills to give bonuses to attribute/Siege checks. For example +2 to tracking or +1 stealth.

Which is simple and elegant. But what about skill groups like in Star siege?

For example:

Instead of having prime and secondary attributes characters have prime and secondary skill groups.Each skill group also has possible specializations.  For example a rogue would have Subterfuge as prime, And pickpocketing as a specialization.

Now there is two ideas going forward from here. Either a specialization could give a set +2 to the Siege roll. Or specializations could have a bonus range from +1 to +5 based on skill points or some other determining factor.

Still need to put some thought into this....

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