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Thursday, March 8, 2012

Palladium: Rifts and MagaDamage part. 2

A new Maga-Damage (MD) options just came to my attention.

The first is all MD weapons get the Maga-Damage trait. But now do damage as SDC weapons do.

If a MD weapon hits an SDC target the damage is doubled.

If the MD weapon hits an MDC armor target apply damage as normal.

If an SDC weapon hits a MDC target subtract 10 from the damage rolled and applied as normal.

Wednesday, February 29, 2012

Palladium: Rifts and MagaDamage part. 1

So I have decided to run some Rifts. Over the years I have seen a fair amount of criticism of the palladium system. I don't believe any system is perfect. And I find a lot of criticism of palladium is very nit-picky. But one area that has always sat weird with me and a lot of palladium GMs is how it handles MagaDamage (or MD) in Rifts.

Over the years I have seen a lot of house rules when dealing with MagaDamage. I want to go over some of the most common ones I have seen, And how I plan to use MagaDamage.

By the book: In my early days days I simply ran Rifts as written. Most situations this is no problem. 1 MagaDamage is equal to 100 S.D.C. (Structural damage points) This can lead to some odd situations with a 1d6MD weapon "vaporizing" a person in a single shot. Something that shoots a laser the size of a pencil yet it does 100 points of damage.

Converted: Some GMs just covert all MagaDamage to S.D.C. some just keep the die the same but make it S.D.C. The only problem with this is it makes expensive MagaDamage weapons barely as good as, and some times worse than cheap S.D.C. weapons.

Converted & Changed: In this option MagaDamage is converted to S.D.C. but all M.D. weapons are reworked and rescaled to make them more powerful S.D.C. weapons.

Rescaled: This is a very popular option. Instead of 1 MDC to 100 SDC. The conversion is scaled 1 M.D. to 10 MD. This still throws off a few damage values off when compared to some S.D.C. weapons.

My personal way of doing M.D. in the past was by the book but with rules for blow through for personal weapons. Basically how it works is I use M.D. as is but any time a S.D.C. structure or body is hit with M.D. there is a limit to the amount of damage it can do in a single shot.  Any time a M.D. weapon hits a S.D.C. body or object damage is rolled at the rate of 1M.D. to 10 S.D.C. This rule applies to only personal weapons. That way a hand laser or M.D. bullet doesn't "vaporizing" a whole body but instead passes through. This of course doesn't apply to large and vehicle mounded weapon. And doesn't apply to explosives.

Any one else have a favorite way of using MagaDamage? Or do you use one of the examples above?

Sunday, February 19, 2012

Time to get back to gaming. And some retrospect.

Been a while. Time to start up a game again. What I'm reading right now, And planing to run is palladium. I'm really digging palladium fantasy. I ran Rifts for a few years back in the day. Really liked the system. I really didn't run it for the right group back then. Instead of running it for my close friends I could trust I ran it open with any one and every one who showed up at the shop/club he hung out at.

A game like Rifts is not the most balanced of games. By that I mean not all the classes are equal in power. Now imagine the group you are running for is a large group made up of more than one group of friends. Who are not really friends with each other.At some point the group splits into two cliques and turn on each other.

Up to this point the game was a lot of fun. And I ran things very loose with very little restrictions. Allowing players to play anything they wanted. So after almost two years of running Rifts (as well as some TMNT, Robotech and Heroes unlimited.) we had all out PC vs PC war.

After a few weeks of the fighting and infighting out of game I had enough of it. I traded in all the books for shadowrun (which was my other game at the time.)

This lead me to two conclusions. One I thought every game needed to be balanced. Thinking characters being some how balanced in power would curb character on character violence.

Second I realized I didn't have time for dealing with people I didn't enjoy running games for. From that point on I didn't run games in clubs or shops for just any one but only for close friends and family.

Now I realize that all I really needed was number two. If I run for just people I can trust my games don't need character balance.

I'm really looking forward to giving Palladium system another shot. And giving my players a lot of freedom and seeing where they take it.

Thursday, September 29, 2011

Templar in the middle lands. (C&C)

Templar in the middle lands are both hated and admired just depending on who you are. After the battle with Arizun empire to the south the Templar returned from battle with great wealth and power. What most people did not know is that a lot of that wealth was funneled back to the masters of the order over the many years of the southern wars. Allowing the masters of the order to acquire great power in the central church. When the Templar returned from the wars they amassed great power in the land as well. Many of the Templar were the second and third sons of the nobility. gaining enough power to place their grand master at the head of the central church.
The moment Grandmaster Aurtorus Labastion became the Archbishop of the central church sweeping changes were put into effect. First an alliance was made with the Cathaen nobility, Buying a huge chunk of land from them to become the new home of the church. All of the elders of the Templar order were promoted and placed over the many other orders with in the central church. The Temple castle was built to house the new head of the church.

Depending on who you ask in the Cathaen nobility this close associations with the Templar is a curse or a boon. Twice the church has put down rebellions against the Cathaen crown. And once supported a rebellion against it.

The new Order of the temple knight are all over the middle lands. They server the temple first. And worshipers at the temple. And second the church. While all kingdoms of the middle lands have churches of the central church. The power of the church in those lands vary greatly from kingdom to kingdom.
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As player characters Templar are are most often knights by class. About one in one hundred are of the order of paladins. Paladins are the elite warrior monks of the Templar order. But a representative of the Order could be of any class. In the east there is Templar supported band of rangers who's leader is charged by the order to keep the wild lands from spilling into the middle lands.

Wednesday, August 17, 2011

Palladium system is old school part. 2

 What are some of the things about Palladium system that I contribute to it being old school or even just old school flavor?

Palladium doesn't not have a rule for every possible action by a player. That is up to the GM to come up with.
Maybe this is not to your taste and you like more rules. But palladium is what it is.

Palladium uses alignment, Its not the good/evil, Law/chaos axis from AD&D. But its not so removed any D&D player cant find a parallel to D&D.

Palladium has hit point. Sure it also has structural points, no matter how you split it thought its hit points.

Palladium has saving throws. while all editions of D&D have saving throws. Palladium's saving throws are way closer to AD&D saves than 3E saves, that is old school flavor to me.

Palladium's system is not obsessed with balance is classes. While this is a turn off to some. I think its great. For a good group it just fine. For a bad group you can always restrict what you don't want. As a GM I would rather have the freedom to choose than have the design of the game choose what is acceptable for a player character. To me this is also old school.

I could go on and on. But the funny thing is I don't think any one else thinks of Palladium as an old school system. Because its still in print. Still the same old system. There is no new palladium system, so I cant go to the forums of the new game and post about how the new edition raped my child hood. There is no out of print edition for me to retro clone.

Can a game be old school if it has not weathered at least one edition war? do you think an in print game be old school?

Tuesday, August 16, 2011

Palladium system is old school

I was flipping through stars with out numbers and it got me thinking. With so many new nostalgia and retro clones games being written and played based on older edition of D&D and AD&D. This is an excellent time for palladium books to make a resurgence. After all it started as a set of house rules to expand and customize 1e AD&D.

Despite all the internet rumblings about Palladium books, they really have put out a lot of really fun products in the last few years. System failure, Chaos earth, and Splicers, just to name a few.

Despite being known for power gaming paradise the whole character creation processes really is story driven. With a lot of work going into characters background and info.

Palladium system has been in print in one form or another since '83. Very few old school games have gone so long and still using the same system. While some don't like that fact and feel it needs to be updated. Personally I think its great that I just picked up 11 palladium books and as I started flipping through them I'm looking at the exact game I used to run near 15 years ago.  Does it get more nostalgia than that.

It also seems that Palladium books made a recovery from almost going under back in 2005 and was only saved because of its fans. Which is a testament in and of its self as to its fan base. Palladium was at Gen Con this year, first time in a long time. Palladium books is back on track reprinting a lot of its older books and bringing out not just new products but also its in house magazine "The Rifter". Seems Palladium is making its way back on to the gaming market. Maybe its not as big as it once was, But to its fans its a company worth sticking with and fighting for.

Monday, August 15, 2011

Balence of classes in Rifts.

I think one of the big complaints in Rifts is that the OCCs/RCCs are not balanced to each other. While I don't see this as a huge problem myself I guess I can understand how some people look at it. As the GM I usually let the players know what kind of game I'm about to run. I don't feel bad one bit restricting an OOC or RCC if I feel its not with in the power level of the game I want to run. You dont have to allow it just because its in the book.

As a matter of a fact I've been thinking about running a street level game set in chi town. With all street level characters. Imagine a group of bounty hunters ducking coalition patrols. Taking on clandestine missions for one group or another.

I recently picked up chaos earth. Its basically the prequel to Rifts. Set at the beginning of the end of the world. While a lot of the same tech is available the power level of the whole game is a lot lower. Its really a great way to run lower powered games. A lot of OOCs from bionics source book and other books that are considered underpowered for Rifts would be great for Chaos earth. I think a fun game would be to start players as SDC only characters. Sure military gear is out there...but you don't get to just start with it.


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