Monday, August 15, 2011

Balence of classes in Rifts.

I think one of the big complaints in Rifts is that the OCCs/RCCs are not balanced to each other. While I don't see this as a huge problem myself I guess I can understand how some people look at it. As the GM I usually let the players know what kind of game I'm about to run. I don't feel bad one bit restricting an OOC or RCC if I feel its not with in the power level of the game I want to run. You dont have to allow it just because its in the book.

As a matter of a fact I've been thinking about running a street level game set in chi town. With all street level characters. Imagine a group of bounty hunters ducking coalition patrols. Taking on clandestine missions for one group or another.

I recently picked up chaos earth. Its basically the prequel to Rifts. Set at the beginning of the end of the world. While a lot of the same tech is available the power level of the whole game is a lot lower. Its really a great way to run lower powered games. A lot of OOCs from bionics source book and other books that are considered underpowered for Rifts would be great for Chaos earth. I think a fun game would be to start players as SDC only characters. Sure military gear is out there...but you don't get to just start with it.


  1. You know, I've never really had a problem with unbalanced power levels. As long as you write scenarios to account for that, and include things for all to accomplish, it shouldn't be too big of a deal. We worked around it for years with basic D&D - power levels were always a bit off there, which of course was offset by experience gain rates, as it is in Rifts/Palladium for the most part. I dig the haphazard quality of Palladium games. Weird and old school.

  2. I agree with you on the haphazardness. I just like to point out that its easily regulated by the GM for those that see it as a problem. To a good group is like the justice league or avengers. Not every one can be superman or the Hulk.