Ok maybe I'm going overboard with the BareBones hacks. But they just keep coming to me.
For this variation every attribute has a modifies (halved) version for average skill rolls.So Dex would be noted as DEX 80 / 40.
Skills on the other hand are used for more heroic feats. Skills can only be used if you have a rank in them.
Players start out with 2 ranks to assign at character creation. For every rank a character gets one power in that category. This can be adjusted for power level of the game you want to play.
Brute (1/2 STR) + 10/rank. All feats of strength or toughness.
Speedster (1/2 DEX) + 10/rank. Feats of speed and quickness.
Specialist (1/2 LOG) + 10/rank. Getting greater use out of melee or missile weapons other fighting skills.
Blaster (1/4 DEX, 1/4 WIL) + 10/rank. Control and manipulation of elements and energy.
Mentalist (1/2 WIL) + 10/rank. Power of the mind, Telepathy and telekinesis.
Brute powers.
>>Armor: DR equal to 2x rank.
>>Bash: +2 to damage, melee and hand to hand per rank.
>>Smash: All hand to hand hits add knock back.
>>Leap: 20', doubles with each additional rank.
>>Squish: Bear hug for immobilize and x2 hand to hand crush damage.
>>Stomp: Created a shockwave either 20' radius or 40' straight line. Dex roll or lose balance to every one effected.
Speedster powers.
>> Quick to attack: Add rank to initiative.
>> Fast attack: Can make extra attacks. For each rank in speedster with only a -10 accumulative penalty.
>> Run: Each rank doubles run speed. Accumulative.
>>Dodge: Roll to avoid getting hit. Can dodge thrown as melee at rank 1. Dodge bullets like thrown at rank 2. Dodge bullets as melee at rank 4. At rank 5 almost anything is worth a roll.
Specialist powers.
>>Mastery: choose one weapon per rank. +2 initiative, +20 to use, and +2 damage to mastered weapons.
>>Trick shots: Choose one weapon per rank. +30 to that weapon, But only to offset penalties for trick shooting or fancy melee use.
>> Special material: For each rank one weapon is either made of or shoots a special round. Silver, Armor piercing, explosive, Magic, ect, ect.
>>Geared: for every rank the character has a gadget or piece of custom gear.
Blaster powers. (must take blast as first power, all others are dependent)
>>Blast: gains an attack that does 1D of damage per rank in Blaster. Choose 50' beam, 20' fan, or 10' burst.
>>>Array: for each rank in blast the blaster can have separate "type of blast".
>>>Control: for each rank add +10 that can be used to offset penalties for "trick shots".
>>>Special: For each rank add one effect to blast, or blasts if using array.
Mentalist powers.
>>Telekinesis: Move object using power of the mind. Effective strength is Mentalist skill +15 per rank.
>>Mental assault: Attack others minds. 1D+rank in damage.
>>Mental Defense: Mental DR equal to rank.
>>Scan mind: Read surface thoughts of target.
>>Suggest: used to fast talk, intimidate, alter the thoughts of others.
There are a few power that this system doesn't really cover, like flight and teleporting. Thinking about a generic power category ranks can go into. For each rank a couple of unlinked powers are gained.
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Power 10 for 5E D&D.
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Keep this going. I really like BBF and love supers as well so this is a natural fit for lower 'level' characters. I am still curious how to handle the upper echelon characters with this system though...
ReplyDelete~Chris
Thanks for the hacks, I'm blaming you for getting me to buy BareBones fantasy! ;)
ReplyDeleteHave you played it yet? I keep thinking allowing full Dex to dodge/block/parry could make it hard to hit. What is your experience?
I have played it as fantasy, none of these hacks yet. For parry I used weapon skill. Block used warrior skill. Dodge used full Dex, but it takes the players action.
ReplyDelete