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Wednesday, June 17, 2015

AGA ChromeThunder 454-30 (Savage Worlds)

This gun was made famous by Oswald Singer a.k.a. OZ. Very few have been produced, the exact number has never been released.

Chambered in the powerful .454 magnum with a 30mm under grenade launcher. Its like a crack of thunder in every pull of the trigger.
Two very common loads for the 30mm is grenade and shotgun rounds.

.454: 18/30/60, 2d8+1,Rof:1, cost:800, wgt:9, min st: d6, shots:6 AP3.

30mm:(grenade) 10/20/40, 3d6, SBT
30mm:(shotgun) 5/10/20, 1-3d8 min str d10 one handed, d6 two handed.

Monday, June 15, 2015

Mask of Demonic form (Savage Worlds)

The origins of these masks are unknown. Only 6 are known to exist, all are identical in shape and size. Simply placing the mask over your face and peering through the eye sockets the user can see signs of demonic influence. Some examples are a red mist seeping from the ear of someone who is being manipulated by a temptation demon, those posesed are seen with a ghostly visage around them, and those who have given themselves over to demonic forced are seen with a vile black sludge oozing from their body.

Within the rim of each mask is a name. If the name is spoken while the mask is worn it bonds to the users face and transforms them into a demonic form. A grusome humanoid shape with bone spines from knuckles, knees, back, shoulders, and head. Worn armors and clothing are destroyed in the transformation.

 Form lasts for a number of rounds equal to x3 your level (3 rounds for novice, 6 rounds for seasoned ect). Changing can only be used once per day.

Demon form is Toughness 10, Str+1d6 dmg on a slam (shoulder, head butt, back) and Str+1d8 on a strike. +2 armor vs fire or necrotic sources. Horror 6.

Mask of demonic form. (Amazing Adventures & Castles and Crusades)

The origin of these masks are not known. Only six masks are known to exist, each identical in shape and size. By simply placing the mask over your face and looking through the eye sockets the user can see signs of demonic influence. Some examples; a red mist seeping from the ear of one who is being manipulated by a Temptation demon. Those possessed are been with a ghostly visage around them. Those who have given themselves over to demonic forced are seen with a vile black sludge oozing from their body.

Within each mask is a name. If the name is spoken while the make is worn it bonds to the users face and transforms them into a Bone demon form. A gruesome humanoid with bone spines from knuckles, shoulders, spine, head, and knees. Worn armors and clothing are destroyed in the transformation.

Bone demon form is AC 18, 1d4 dmg on a slam (shoulder, head butt, back) and 1d6 on a strike.
+4 to all saves vs fire or necrotic sources.

Wednesday, June 10, 2015

Callahan's Arc Rifle

Built by the prolific gadgeteer Arnesto Callahan. Built and designed in his own lab. One of a kind.

Firing the rifle has the same effect as casting Chain Lightning (lv6) effect as if level 8 caster, Cost 4 as it was built be an NPC. The gun has a flaw that Callahan could never quite fix, after being fired twice in an hour the gun gets very hot and must cool before being used. If a third shot made within the hour a vital part burns out. This will take an hour to repair, sucessful jury rig roll, and 1d4-1(minimum 1)x10 dollars in parts.

Devouring blade

This blade was forged for the great thief and assassin Alsheud. The blade is said to consume a small piece of the victims soul, in doing so it becomes a bane towards that target. After a successful Back attack or Sneak attack the blade becomes attuned to that target. Attunment lasts for 12 hrs or until the targets dies. A new attunment can't take place til the first has ended.

Before attunment: +1 hit, 1d4 as a normal dagger. Also against nonattuned targets.

Attuned: against attuned target only, +2 hit, 1d6, 30' Rng.

Tuesday, June 9, 2015

Vambracer of Vampiric Hunger (Cursed Item)

The vambracer of Vampiric hunger.
This cursed item has no legends or oragins known. Its as if its dark will simply wished it's self in to existence. Once placed on ones wrist the vambracer can only be removed by very powerful magics.

Stats: +1AC, +2AC vs Radiant or holy sources.

In use:
Every time the player does damage (rolled a damage die) they are healed 1hp. But any and all healing actually harms instead, equal to the amout of HP that should have been healed, even natural healing. Even natural resting drains life and only drawing blood will heal. 

Grayson's Clockwork bow (Savage Worlds & Amazing Adventures)

Jeremiah Grayson created the bow for one purpose, revenge.

Growing up at the dawn of the industrial revolution Jeremiah came from a long line of jewelers and clock makers. Jeremiah had a unique bond with mechanical devices, in both building and repairing them. He found work outside the family business as a machinist.

One night there was a robbery at the family business. The thieves took merchandise and the lives of Jeremiah's father and sister. Tormented with guilt and grief Jeremiah tracked down the stolen goods.

The thieves were well connected and Jeremiah grew frustrated with law enforcement for not acting on his findings.

Jeremiah withdrew into his worshop. He crafted this bow. It's diminutive size made it concealable in a long coat. Making no more noise than a humming bird. With the bow was crafted eight arrows desined to be used with the bow. The thieves were hunted down one by one.

 When using a normal arrow treat the bow as just a simple or short bow. But when the custom arrows are used use these custom profiles.


Savage Worlds: 10/20/30, 2d6, AP 4, wgt 3, st d4 +2 to all shooting skill rolls.

Amazing Adventures: +3 to hit, 1d8, 60', -6 AC worth of armor (worn armor only).

Power 10 for 5E D&D.

As I play more and more fantasy role-playing games, especially D20 variants, I find that some of my favorites are the ones that boil the ent...