Wednesday, December 1, 2010

Castles & crusades, Siege Engine

One of the most unique aspects of C&C is how attributes work.
Every class has one attribute that is prime and players get to choose one additional attribute to be prime. The remaining attributes are secondary.(humans get one additional prime).The difficulty
of most rolls is based on 12 if the attribute is prime, and 18 if the attribute is secondary.

Primes give a level of customization that I really like. Let me give you an example of what I mean. Say two of my players each make rogue characters. For both characters their class prime is Dexterity. Now each
player gets to choose a second attribute to be prime as well.

Say player one chooses strength and player two chooses charisma.
The character with the strength as prime would most likely be a brute or thug kind of rogue.
relying on strength possibly to wield bigger weapons. While the character with the charisma as prime would more than likely be a smooth talker and/or a con man. Both rogues. But rogues with a different set of tools to get the job done.

1 comment:

  1. I have to admit I like this particular aspect of the system. It allows for a large amount of variations on the standard "Dungeon Crawler" while allowing for the primary functions to remain. This, I feel, allows for greater depth and scope of character.

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