I have been reading OSRIC, Swords and Wizardry, And a few other retro clones. Beings that I started playing with 1e AD&D I really enjoyed seeing OSRIC in print. Swords and Wizardry is a retro clone of Basic D&D or what is often referred to as 0e. While I never played or ran basic I did own a set of the box sets. While I love the nostalgia of reading them. I just don't have a desire to play them. I really am not some one who needs the new shinny game. And my tastes really are more inline with simpler and lighter rule systems now more than at any other time. Gone are the days when I used to love Complex systems and number crunching.
The problem is I think is since the days of my AD&D dungeon crawls and dragon slaying a lot has changed in gaming. With so many systems based on this system. Adding feats, Skills, and so many other options looking back on AD&D now just feels like driving a car made of just a frame, no body panels, no doors, and no windows.
But then I started thinking about the changes some of these retro clones changed, like different rules for hit points. Different options for saving throws, or adding ascending armor class. There is a lot of different takes on old school gaming out there.
Now enter Dragon Age rpg. This game has a simple mechanic that is pretty close to AD&D. Instead of a d20 you roll 3D6. Defense in the place of AC. And armor reduces damage taken rather than adding to Defense.
But the feel of it is very much like old D&D. A slick stunt system is added based on your to hit roll. It also has a proficiency system that is close to a skill system with out being complex.
This really got my brain going in its hamster wheel. Take a retro clone and bring some of then new innovations to it. What about adding ascending AC, A bell curve replacing a d20, or even making saves defenses like 4E?
Would it be old school? Would it be New? Would it be some kind of a hybrid?
I may just have to give this some more thought.