Going hand-in-hand with my post about redesigning character creation for 5th edition, I proposed the idea of condensing everything in 5th edition dungeons & dragons into 10 levels.
When I go back to running 5th edition I plan to use this alongside with my character creation redesign.
Combine every two levels, at first level characters get everything they would normally get from levels 1 and 2. (As well as the three extra feats from my character creation redesign. Optional)
Combined every two levels after into a single level. So everything I care to get at levels 3 and 4 is now level 2.
1+2= level 1
3+4= level 2
5+6= level 3
7+8= level 4
Ect.
The amount of experience needed to get to each of the levels is equal to the higher of the two levels that have been combined. So for example 14,000 to reach level 3.
An additional option I plan to use is, when the option comes up to either improve ability score or take a feat, do both. Rather take a +1 to any one,
And chose a feat. That way weaker feats that give a smaller ability plus a + 1, will actually give a plus +2 and the feat. Stronger feats give no bonus but characters still get a +1. This in no way breaks the math of the system (in my opinion) but also doesn't make the player choose between a feat and an ability score increase. This will create a little bit more of a power curve, I personally okay with that.
As always, comments and criticisms welcome.