Support this site with every purchase with this link.

RPGNow.com

Tuesday, April 30, 2013

BareBones Supers

Ok maybe I'm going overboard with the BareBones hacks. But they just keep coming to me.

For this variation every attribute has a modifies (halved) version for average skill rolls.So Dex would be noted as DEX 80 / 40.

Skills on the other hand are used for more heroic feats. Skills can only be used if you have a rank in them.
Players start out with 2 ranks to assign at character creation. For every rank a character gets one power in that category. This can be adjusted for power level of the game you want to play.

Brute (1/2 STR) + 10/rank. All feats of strength or toughness.
Speedster (1/2 DEX) + 10/rank. Feats of speed and quickness.
Specialist (1/2 LOG) + 10/rank. Getting greater use out of melee or missile weapons other fighting skills.
Blaster (1/4 DEX, 1/4 WIL) + 10/rank. Control and manipulation of elements and energy.
Mentalist (1/2 WIL) + 10/rank. Power of the mind, Telepathy and telekinesis.

Brute powers.
>>Armor: DR equal to 2x rank.
>>Bash: +2 to damage, melee and hand to hand per rank.
>>Smash: All hand to hand hits add knock back.
>>Leap: 20', doubles with each additional rank.
>>Squish: Bear hug for immobilize and x2 hand to hand crush damage.
>>Stomp: Created a shockwave either 20' radius or 40' straight line. Dex roll or lose balance to every one effected.

Speedster powers.
>> Quick to attack: Add rank to initiative.
>> Fast attack: Can make extra attacks. For each rank in speedster with only a -10 accumulative penalty.
>> Run: Each rank doubles run speed. Accumulative.
>>Dodge: Roll to avoid getting hit. Can dodge thrown as melee at rank 1. Dodge bullets like thrown at rank 2. Dodge bullets as melee at rank 4. At rank 5 almost anything is worth a roll.

Specialist powers.
>>Mastery: choose one weapon per rank. +2 initiative, +20 to use, and +2 damage to mastered weapons.
>>Trick shots: Choose one weapon per rank. +30 to that weapon, But only to offset penalties for trick shooting or fancy melee use.
>> Special material: For each rank one weapon is either made of or shoots a special round. Silver, Armor piercing, explosive, Magic, ect, ect.
>>Geared: for every rank the character has a gadget or piece of custom gear.

Blaster powers. (must take blast as first power, all others are dependent)
>>Blast: gains an attack that does 1D of damage per rank in Blaster. Choose 50' beam, 20' fan, or 10' burst.
>>>Array: for each rank in blast the blaster can have separate "type of blast".
>>>Control: for each rank add +10 that can be used to offset penalties for "trick shots".
>>>Special: For each rank add one effect to blast, or blasts if using array.

Mentalist powers.
>>Telekinesis: Move object using power of the mind. Effective strength is Mentalist skill +15 per rank.
>>Mental assault: Attack others minds. 1D+rank in damage.
>>Mental Defense: Mental DR equal to rank.
>>Scan mind: Read surface thoughts of target.
>>Suggest: used to fast talk, intimidate, alter the thoughts of others.

There are a few power that this system doesn't really cover, like flight and teleporting. Thinking about a generic power category ranks can go into. For each rank a couple of unlinked powers are gained.

3 comments:

  1. Keep this going. I really like BBF and love supers as well so this is a natural fit for lower 'level' characters. I am still curious how to handle the upper echelon characters with this system though...

    ~Chris

    ReplyDelete
  2. Thanks for the hacks, I'm blaming you for getting me to buy BareBones fantasy! ;)

    Have you played it yet? I keep thinking allowing full Dex to dodge/block/parry could make it hard to hit. What is your experience?

    ReplyDelete
  3. I have played it as fantasy, none of these hacks yet. For parry I used weapon skill. Block used warrior skill. Dodge used full Dex, but it takes the players action.

    ReplyDelete

Initiative in Index card RPG.

I've had some time to think about some of the workings of ICRPG. Being a tinkerer at heart I can't help but want to come up with mat...