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Sunday, January 14, 2018

Cortex Prime impressions of the SRD pt2

I'm reading heavenly into all the options in the Cortex SRD. My impressions part 1 is here. One of the things that jumps out at me is the ability to mix and match options. Prime looks to be very modular game allows for cherry picking of mechanics.

For example something I think would be great for lower level heroic games, like street level supers is mix heroic dice with doom pool. Allow the players to bank dice specifically to do things better (add to the total of rolls). While the GM gets dice to  make the bad guys a bigger threat, both without specifically raising the power level of the game. More or less normal people (although possibly highly skilled) pulling off heroic feats when they need them.

Characters turning a great success in one area into greater success in another, which I love. It feels to me like story momentum.

I came up with a variant as well, allow player to bank spoilers as hero dice, each banked spoiler becomes a banked d6 hero dice. GMs can set a limit to the number of hero dice that can be banked from a single roll if they fear the players would gain hero dice too fast.

I like the idea that it doesn't cost plot points when banking hero dice, it gives the player a way to take advantage of spoilers even when they are out of plot points. Then gives them (another) motivation to play their flaws and negative distinctions to come up with plot points to use the hero dice.

Friday, January 12, 2018

Cortex Prime impressions of the SRD pt1

Reading through the most up-to-date SRD (01-01-18) for Cortex Prime I'm really impressed. +Cam Banks​ has done an amazing job creating a core tool box that can accommodate a lot of styles of play.

I was someone who played the original sovereign stone and loved classic cortex. When Heroic came out in Marvel I didn't get it. I didn't get the abstract nature. It took me a while to 'get' the system. Once I did I really liked it. Some incarnations of Plus took me a while to warm up to.

This tool box approach allows for a mix and match of different options from all the past application of Cortex, as well as some new levers to push and pull to get new effects and styles of play. I love the idea that the system can bend and stretch to be what best facilitates the fiction and action. I'm really looking forward to the finished product.

Thursday, January 11, 2018

The Reaping blade


The Reaping blades are relics of the past. Legends tell of 13 Clerics, members of a long forgotten cult who traveled the lands along the border of the gloomwoods, long before the litch Lord's push into the middle lands. Known for their ability to root out corruption and undead, laying undead to final rest.

Legends tell of day they banded together and road against the litch lords....never to be seen again.

A few of the blades have resurfaced over the years, but always seem to fade again into legend.

A reaping blade has all the attributes of a normal sword. With the exception of being priceless and Exotic.
When within 100' of an undead being or a corrupted soul the blade vibrates softly, often only noticeable to the carrier of reaping blade.

The reaping blades are seen as mysterious artifacts, weilders often theorize why the blade chooses when to erupt, but the reaping blades do not give up their mysteries.

Special : Any attack against undead adds a bonus of +2 stunt points then stunt points are generated.
Special: spending 2 stunt points and the Reaping blade erupts into flames. The flames do not harm living flesh. Undead take an extra +1d6 damage from attacks for the rest of a conflict or until extinguished by the wielder.

Saturday, January 6, 2018

Specialist Cason (Kano) Kowalski, Cortex Prime


Specialist Kowalski requested to join Eco squad. His motivations for doing so are his own and isn't something he wants to talk about. A former member of the federal special intelligence unit, Specialist Kowalski joined military intelligence as part of its lone wolf program where he was paired with his phase tech armor. Very little is known about Specialist Kowalski's past, what is known is that he has a higher security clearance than anyone else in Eco squad, his official record has only one line not classified, "asset redirected".

Physical D6
Social D10
Mental D10

Trained by all the right people you've never heard of.
"You don't have high enough clearance for that information".
Cut like a surgeon, move like a shadow.
"Dont tell me the odds"
D4(+1pp) or D8 

Aim D6
Athletics D10
Dodge D8
Pilot D8
Fighting D10
Notice D8
Bluff D8
Command D6
Cool D12
Knowledge D10

Avenger vibro knife D8
* SFX like a surgeon, keep a second  effects die.
* SFX pinpoint, keep an extra resolution die for this attack.
* SFX can opener, step up two resolution die when attacking scenery.
* Flaw The vibro blades power cell runs out, 1 turn to reload. 1pp
* Flaw lost in a scuffle, Vibro blade is dropped, can only be used after a failed attack. 1pp must be recovered.

Background & Connections  D10
* SFX pull up data, pull up standard and classified data on a person when making a knowledge roll. Keep 1 additional resolution die.
* SFX I know a guy, gain a contact in the local area. For a second pp they owe you one.
* SFX Remember that time in Cairo?, add a second effect die when making a bluff roll.
* Flaw asset burned, you have not contacts in this area, cannot use I know a guy until you change locations. 1pp
* Flaw Cover blown, step back on all bluff rolls until you change locations. 1pp
* Flaw my enemies enemy, when you use I know a guy, his enemies in the area become your enemies. 1pp

Phase Tech  body armor d8
* SFX Stealth mode, step up Athletics die when using armor with Athletics to sneak.
* SFX phasing Camo, forgo movement and add a second effect die to any hide action.
* Flaw the armor takes damage gain 1pp to step back armor die until repaired. (Can be reduced more than once).

Friday, January 5, 2018

Specialist Samantha (eyes) longmire, Cortex Prime



Specialist Longmire, "eyes" to her unit is a recon specialist. Longmire is also a decorated marksman. After her tour with Alpha company where she served with the then Lt. Hawk, she did a few jobs in the private sector. Capt. Hawk called her back to active duty, his first pick when forming his Eco squad. Capt. Hawk is responsible for the nickname eyes, after her forward scout report was questioned for "inaccuracies", at the battle of Baltimore, the then Lt. Hawk stated he trusted Longmire more than he trusted his own eyes.

Physical D6
Social D8
Mental D10

Elite recon specialist
Olympics level marksman right out of school.
"I don't do it for the money".
"The service didn't make me a crack shot, it just made me better at choosing my targets".
D4(+1pp) or D8 

Aim D12
Athletics D8
Dodge D8
Pilot D4
Fighting D6
Notice D12
Bluff D6
Command D6
Cool D6
Knowledge D6

Sanctiforum sniper rifle D8
* SFX Reach out and touch someone, keep 2 effect die instead of one, choose a disability (called shot, story element) to the target.
* SFX adjust my scope, step up the Aim die on its next use (+1 forward to next roll).
*  Rifle jams, this power can't be used til the gun is cleared, spend one action to clear. 1pp

Relay intel D10
* SFX collect and upload data, creates a D6 ongoing asset on a target. Acessable to entire team.
* SFX get eyes on it, step up all notice rolls of the unit. Last until Longmires next turn.
* Flaw Target obstructed, Longmire can't use sniper rifle or Relay Intel until next turn. 2pp: one pp for her, one for another effected team member.

Communication array. D8
* SFX Request support. #
* SFX Request supply drop, all out of ammo or until repair flaws are refreshed. #
* SFX Request hop or extraction. #
* Flaw Communication relays are down. Communication array can't be used til repaired.
# Time to support, drop, extract, is equal to 8 subtract effect die number of rounds minimum 1.

Thursday, January 4, 2018

Sgt. Sonny (shin) Shinwell, Cortex Prime

Sgt. Shinwell was part of the original Eco squad, before the spear's edge initiative. Shinwell was the lone survivor of the overrun of Chicago during operation Onyx wall. Sarcastically Nicked named "sunshine" by his men, because of his always serious demeanor. Nicknamed Shin when he is within earshot.

Physical D10
Social D6
Mental D8

Not on my watch
"If it's not a double tap, it's a love tap"
"Try not to die, I hate paperwork"
Would sacrifice himself to save his men
D4(+1pp) or D8 

Aim D8
Athletics D8
Dodge D8
Pilot D4
Fighting D10
Notice D8
Bluff D6
Command D8
Cool D12
Knowledge D10

Divine right combat shotgun D10
* SFX full spread, split effect die with a step down to up to two targets close together. Split effect die 3 times with two step downs to up to three targets close together. 
* SFX silver laced slug,  add a second effect die (usable on demons only).
* Flaw Completely out of ammo, must refresh ammo stock to use again. Step up the next use of Dodge skill and gain 1pp.
* Flaw gain malfunctions, this power can't be used til an action is used to repair. 1pp

Inspiration D8
* SFX give pep talk, after using command skill in an action, target character gains 1pp.
* SFX pull yourself together, target gets a step up on cool die to fear resistance roll for the rest of the scene.
* flaw Over confidence, 1pp to another player who agrees, target gets no assets or bonuses for cover and can't make a dodge skill roll on their next turn. 

Access to Intel d8
* SFX know your enemy, make a knowledge roll to create an ongoing D6 weakness asset to attacks against the same target.
* SFX Access maps and area information available to the mainframe.
* Flaw 1pp Bad Intel, gain 1pp, the mainframe was wrong. Maps or area knowledge is wrong, player describes how.

Wednesday, December 27, 2017

Shadowrun Anarchy game prep: house rules, and new Shadow Amps.


My first house rules is armor. Rules as written is quick but requires gaining or sacrificing a skill which can get messy if players change armor mid game.

My fix is still a skill tax but more organic.
Medium armor gives a -2 die penalty to Agility in combat when fighting in medium armor. Heavy armor gives a -4 to Agility in combat when fighting in heavy armor. 
A new skill is available called 'Trained in armor'. This skill negates 2 points of penalty for fighting in armor. Now the option to fight in any armor type is there with consequences and skill tax is also a thing but without gaining or losing skills for changing armor.

A few options that count as gear Shadow Amps will be available, but probably not common place. Here are a few examples.
Shadow weave: +2 to stealth in darkness. 
Runed: +2 resist/defense dice against spells.
Fae Weave: +2 dice to Con.
Hardened: (heavy armor only) hardened armor always takes one less damage than is assigned to it.



Power 10 for 5E D&D.

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