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Tuesday, January 23, 2018

Death Arcana

Death Arcana
Your magic comes from the underworld.
Novice: you learn the spells Wither and Corps speak.
Journeyman: you learn the spell Spectral walk. You also gain the focus Intelligence (Death Arcana).
Master: you learn the spell Feed on your soul. You can choose one spell stunt to perform at -1 cost when casting Death Arcana spells.

Wither
Requirements: Death Arcana (novice).
Spell type: Attack.
Mp Cost: 4.
Casting Time: Major Action.
Target Number: 12
Test: Con (Stamina) vs Spellpower.

A target within 10 yards you can see begins to glow with a faint sickly green aura. The target takes 1d6+will power penetrating damage and their movement is slowed to 1/2 of normal until the end of their next turn. If the target makes a successful Constitution (Stamina) vs spell power test they instead take 1d6 damage penetrating damage and are not slowed.

Corps speak
Requirements: Death Arcana (novice).
Spell type: Utility
Mp Cost: 2.
Casting Time: Major Action.
Target Number: 10
Test: None.
You whisper to the dead, engaging in conversation with a corpse. Most corpses can answer only a few quick questions.
You may spend 2 stunt points to see a quick glimpse through the corpse eyes at the moment of death, often clouded and blurred the quick vision might only give minimal details and is often very traumatic to you.

Spectral walk
Requirements: Death Arcana (journeyman).
Spell type: Utility
Mp Cost: 6.
Casting Time: Major Action.
Target Number: 14.
Test: None.
Your physical form passes into the a aether, taking of a ghostly form. Until the end of your next turn you can move passing through small objects (human sized and smaller) and even living beings. Those you pass through get a chill that runs up their spine. You cannot pass solid walls, beings connected to the aether, or holy relics (undead, bale fire). Casting this spell on holy ground you take 1d6 penetrating damage.

Feed on your Soul
Requirements: Death Arcana (Master).
Spell type: Attack.
Mp Cost: 7.
Casting Time: Major Action.
Target Number: 12
Test: Willpower (Toughness) vs Spellpower.
You open your mouth wide calling out a piece of the soul from a target you can see within 10 yards. The soul leaves the target's body in a stream of sickly green light, into your open mouth to be devoured. The target takes 2d6+willpower penetrating in damage. On a successful Willpower Toughness vs Spellpower the target takes 1d6+willpower penetrating damage. You regain Health points equal to 1/2 the amount of damage done by Feed on your soul +2.

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