Physical D6
Social D10
Mental D8
Keeping it frosty
Pack leader
"Don't believe everything you read kid".
"I'm not here to be your buddy"
D4(+1pp) or D8
Aim D10
Athletics D6
Dodge D6
Pilot D8
Fighting D10
Notice D12
Bluff D6
Command D6
Cool D10
Knowledge D6
Twin Paladin auto pistols D8
* SFX Two for the price of one, keep a second effects die, the second die is applies to a second nearby target.
* SFX In my crosshairs, step up an Aim die.
* Flaw pistols ran out of ammo, 1 turn to reload.
* Flaw pistol jams, this power can't be used til the gun is repaired, step up the next use of fighting skill.
Listen up knuckleheads D8
* SFX give command, after using Notice skill in an action, step up one skill die of a soldier under his command used in the same round.
* flaw Make the wrong call, 1pp to another player who agrees, step down any one die in their next roll. They choose and describe it's effect.
Lobo x-1 body armor d10
* SFX sealed system environmental reaction system, step up for environmental resist rolls. Lasts until danger is over.
* SFX Sensor sweep, step up notice die.
* Flaw the armor takes damage gain 1pp to step back armor die until repaired. (Can be reduced more than once).
I may have missed something, but what system is this for? It looks cool!
ReplyDeleteCortex prime. Using the SRD 1-1-18
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