Light swords are a sci-fi staple. I'm going to try my best to do them justice in Ubiquity. I'm going to try to balance their deadlines, the danger of using one, yet keep it all simple and elegant like the rest of Ubiquity's rules.
Light sword
Damage: 5L
Str: 0
Diff: 5-6
Wt. 2lbs
Str: 0
Diff: 5-6
Wt. 2lbs
Light swords ignore armor ratings when calculating defense. Natural defense only.
Only select materials can block a light sword, ignore weapon rating when blocking or parrying. Any material not able to stop a light sword used to block or parry is destroyed if used.
Only select materials can block a light sword, ignore weapon rating when blocking or parrying. Any material not able to stop a light sword used to block or parry is destroyed if used.
When using a light sword to attack if more failures are rolled than successes the attack may still succeed, but the attacker takes damage equal to the number of misses. If an attack with a light sword ever rolls all failures the full damage of the weapon effects the attacker.
I know this is a lot for a "simple" conversion. But I think at the table it should still play out fairly quickly.
Not bad. I think I'd kick the damage down to 4 or 5L -- mooks die easy vs. lightsabers, but heroes just tend to loose limbs or get a cut that is readily survivable with the appropriate amount of medical attention.
ReplyDeleteThank you for the reply. I'll be editing it.
ReplyDelete