Faceless Ones
HD: 1
# of Att 2
Damage: claw/claw d6/d6
Move:20' walk / 40'leap
# appearing:
Save: as 5th level Cleric
Morale:12
Treasure: None
XP: 25 each
Faceless ones are summoned
by dark sorcerers as minions. Even those that summon them do not know
from what foul realm they call home. The spell to summon them is a
two part spell. The first is to summon, the second is to control and
bind. Once summoned and bound the faceless ones will follow the
command of the one who bound them. Faceless ones can track any target
by smell. They tend to walk with a very slow and shambling gate. Once
they have sight of their prey or target they sprint and leap in close
to attack.
GM: This is not intended to be a spell for
the players to learn and use. It's dark magics used by only those
with villainous intentions. If you do intend to allow players this spell I would recommend it as a scroll or consumable use spell. |
Summoning Faceless ones: The spell to summon is a quick one. A summoning circle is made and the incantation is spoken. At this time the number of faceless ones is chosen. T caster must immediately give their own blood and life force to control the faceless ones. Their blood is dripped on the summoning circle. The caster gives one hit point per faceless one chooses to control. Only then can the 15min incantation to control be said. If for any reason the caster is interrupted the Faceless ones break free and will attack anyone in sight including the summoner. |
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