Monday, April 2, 2012

Savage Worlds Revisited. (Again)

Where do I start? I got into SW right after the revised book hit the shelves. I got it right at a time when I started running out of patience running big and complicated systems. I really wanted something that was Fast and fun. Something I could run at the drop of a hat.


This simple but elegant system was so refreshing to me. It was the end of a long journey I had taken looking for the perfect system. When I first started the journey I thought I needed a system with rules for every thing. A system that was realistic. A system that could do it all. Like my own one ring.

Savage Worlds was every thing I was not looking for. It was simple. But covered a lot of ground. It was able to cover a lot of settings by replicating the feel of a setting. Rather than having rules for the every thing.  Which was a new Idea to me. 

So I jumped into it head long. I ate, slept, and ran nothing but SW. At the time my players were my brothers, At the time my brothers were just one apartment away. and we played at the drop of a hat. if we could only hang out for an hour we played. I think almost every day we furthered our story piece by piece. Dice and bennies hit the table in a flurry. It was a lot of gaming in a short amount of time.

In the next year we played 3 games to max level (legendary). And a lot of small games and one shots. Eventually I got burned out on it. Just had to play some other games. I walked away from the system all together.

Looking back I have to say I kind of miss it now. How simple it was to run. I miss bennies. I was used to giving bennies for cracking a good joke in a game. I think that is another way SW changed how I look at games. I don't care about realism or rules. I now measure all games by fun factor.

Since I quit running Savage worlds a lot of companies are licensing the systems pumping out new books for it. I have been thumbing through them lately. Getting an itch to dust off my SavageGM hat and have another go at it.
 

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